
We chose to focus on this not only because it makes for a better game for all players - but because it was clear from feedback and data alike that this was a top issue, and in some cases the needs were made bigger by some the design choices we’ve made for the game (One example: Soldier Visibility & No active spotting so players don’t solely rely on the UI for enemy identification).

Focus Areas from Closed AlphaĬonsidering both the negatives and positives, these were the high-level Focus Areas we started to work against immediately following the first Closed Alpha: Minimizing long term player friction Battlefield V is built to live on as a service - the need to minimize long term fatigue & reasons to stop playing is a bigger priority than ever. This cemented our pretty substantial changes to core gameplay loops and systems, while allowing us focus on the bigger picture.īut more importantly the areas needing more work as we were able to identify areas that we could improve on further based upon feedback and telemetry data. We got confirmation we were very much on the right track when it came to the second to second gameplay. So great in fact, we had a second run at it - which allowed us to do some proper A/B testing on the weapons side, and fine tune our matchmaker’s and squad lobby features. The Closed Alpha(s) were a great opportunity for us to learn how all our new gameplay systems actually perform in the real world, with real players. David Sirland, Multiplayer Producer Closed Alpha Wrap-up We will from this point forward try our best to communicate changes, learnings and improvements made to the game as early as possible, direct from the source!īefore we delve into the actual changes, let’s look at what we learned from the Closed Alpha and what focus areas it spawned, and ultimately how we kept pushing towards our goal: The best Battlefield Multiplayer gameplay ever.
PIXEL 3 BATTLEFIELD V BACKGROUNDS PATCH
We hope that by digesting this document you’ll get a glimpse into how the development of Battlefield V’s Open Beta progressed, and at the same time give context to why we chose to do the things we did.Ĭonsider these first patch notes a small but important piece in a much more open communication approach from us developers to you, the player.
PIXEL 3 BATTLEFIELD V BACKGROUNDS UPDATE
Welcome to the Battlefield™ V Open Beta update notes! Overview Multiplayer Battle Royale Cooperative Single Player Tides of War Maps Overview Assault Class Medic Class Recon Class Support Class The Company Elites Trailers Screenshots Submit Your Clip Forums Latest News Game Updates Tips & Tricks Chapter 6 Chapter 5 Chapter 4 Chapter 3 Chapter 2 Chapter 1 Overview Elites Overview Multiplayer Battle Royale Cooperative Single Player Tides of War Maps Overview Assault Class Medic Class Recon Class Support Class The Company Elites Trailers Screenshots Submit Your Clip Forums Latest News Game Updates Tips & Tricks Chapter 6 Chapter 5 Chapter 4 Chapter 3 Chapter 2 Chapter 1 Overview Elitesīattlefield V Open Beta Update Notes All tweaks and updates that will create the best Battlefield multiplayer gameplay ever. Battlefield V Open Beta Update Notes Battlefield V Battlefield 1 Battlefield 4 All Battlefield Games
